Invisible Espresso Machine

Q: The espresso machine is invisible in my game now. My Sims can use it, but I can't see it. The picture in the "Buy" section is a brown question mark, and when the Sims think on their own to use it, it shows up as a question mark in the queue. I think the problem is due to the "Love Espresso" machine I downloaded somewhere on the internet. It shows up in my game, but I don't use it because it catches on fire. I think I overwrote my original espresso when I installed the Love Espresso. I tried looking on the first Sims disc (I also have LL and HP) but could not find a file for the original espresso. Does anyone know how I can get it back? Also, Cassandra Goth's face is missing in the family pictures, is there a way to get that back too?

A: The same thing happened to me. Some college students were given "Edith", an object editor, and created several objects, including a doobie. The "Love Machine" replaces the Expresso Machine, and deleting the "Love Machine" iff file will make the Expresso Maker return. The same thing happened to me when I downloaded it, and I was pretty pissed off. Does anyone have the URL of that stuff so he can find the exact file name of the object? I decided to implement a love potion machine. What this machine does is it causes the person drinking the potion to fall in love with the closest person to them in the same room as them. If there's no one in the same room, then they simply don't fall in love. The base class used for the object was the espresso machine. I changed the advertisements and the text that comes up when a player tries to use the object to drink potion. I changed the attributes so that the person drinking the potion now has their energy, hunger, comfort, social, fun and mood increase slightly. I also made it decrease the player's bladder (make it worse), and their hygiene based on their music skill (yes it's random but I wanted behavior that would be somewhat unpredictable to a player who doesn't understand how I implemented this point system). Finally, the one easter egg I added that makes this object really fun to play with is that there's a possibility that the feeling of love is so strong that a fire spontaneously breaks out. If someone drinks from the machine and the closest player is someone who the drinker hasn't met yet, this player turns towards their new love and a fire ignites (and they still fall in love with that person). I thought that this would be something fun to do because I enjoy watching the sims run around when fire breaks out, and it seems pretty original as far as behavior for an object (plus I was actually just trying to get the player to step forwards one step, but instead found the command for starting fires, as explained in the next paragraph). The reason that I ended up using the fire mentioned above actually was kind of by fluke. My original intention was to have the player faint after drinking the potion and turning towards the person who they fell in love with. The problem was that the faint animation causes the player to fall backwards, which looks unrealistic if there's a counter or something behind that player. Thus, I wanted to find a way for the player to turn towards the player, take a step forwards, and feint (guaranteeing that the space behind the player would be free so the animation would look more natural). However, when I was looking in the global function "Move Forward n steps", I found something very unexpected, the burn command. I decided that this would be just as fun (as mentioned before I really enjoy watching the sims run around and get burned by the fire). So, instead I decided to use fire. The only problem I had with designing this mod was just that I wanted the animation to look natural, but in attempting to implement this I ran across something even better and ended up using it.

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